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Fillip game

import pygame import sys from random import randint # Initialize Pygame pygame.init() # Screen Dimensions WIDTH, HEIGHT = 400, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Flappy Game") # Colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) BLUE = (0, 122, 255) GREEN = (0, 200, 0) # Game Variables gravity = 0.5 bird_movement = 0 score = 0 # Bird bird = pygame.Rect(100, 300, 30, 30) # Pipes pipe_width = 60 pipe_gap = 150 pipe_x = 400 pipe_height = randint(100, 400) # Clock clock = pygame.time.Clock() # Game Loop while True: screen.fill(WHITE) # Event Handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: bird_movement = -10 # Bird Movement bird_movement += gravity bird.y += bird_movement # Draw Bird pygame.draw.ellipse(screen, BLUE, bird) # Draw Pipes pipe_x -= 5 if pipe_x < -pipe_width: pipe_x = WIDTH pipe_height = randint(100, 400) score += 1 pygame.draw.rect(screen, GREEN, (pipe_x, 0, pipe_width, pipe_height)) pygame.draw.rect(screen, GREEN, (pipe_x, pipe_height + pipe_gap, pipe_width, HEIGHT - pipe_height - pipe_gap)) # Collision Detection if bird.colliderect((pipe_x, 0, pipe_width, pipe_height)) or bird.colliderect((pipe_x, pipe_height + pipe_gap, pipe_width, HEIGHT - pipe_height - pipe_gap)): print("Game Over! Score:", score) pygame.quit() sys.exit() # Draw Score font = pygame.font.Font(None, 36) score_text = font.render(f"Score: {score}", True, BLACK) screen.blit(score_text, (10, 10)) pygame.display.flip() clock.tick(30)

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